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Therefore, the odds of not hitting a flush will be 1 - 0. To work out our expected value for this game, we need to look at the results of each possible outcome and their probability of happening. September 26th, , 5: A straight that runs as high as Queen beats a straight that only runs up to The turn is the fourth community card dealt already turned face up by the dealer. If you are not playing for money, still the bank should divvy out an equal number of chips to each player. December 5th, ,

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How to work out expected value.

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It belongs to the same company as Wikipedia, therefore it can be trusted. The probability of hitting a flush on the river is 4. Therefore, the odds of not hitting a flush will be 1 - 0. I used the outs odds charts for these particular odds. We are not factoring in money that we have put in to the pot in previous betting rounds. We just take the facts from this decision alone. Therefore this is a -EV play and we should fold instead of call.

Every single play you make in poker revolves around the concept of maximizing your expected value. If you can always manage to make the play with the greatest expected value, then you will be able to win the most money possible from each and every session you play. Expected value is not like pot odds in that you can use it on the fly to work out whether decisions are profitable or not.

You simply do not have enough time to work out the EV of every possible play to help you find the most profitable action. Expected value is best used for post-game analysis where you try and work out whether or not you had made optimal plays in certain hands.

EV is also a very important concept that helps to explain why some plays are good and why some plays are bad. Understand the ten basic poker hands. Poker is based on assigning ranked value to different combinations of cards. The hand with the rarest combination wins. Below are the different standard poker hands from lowest to highest. Two is the lowest and Ace is the highest.

Pair Two of a Kind. Two of the same value card. Two groups of two of the same value card. Three of a Kind. Three of the same value cards a set. Five cards running in order "off suit". Five cards "suited" all the same suit. Three of a kind and a pair. Four of a Kind. The highest possible hand in poker. All cards are suited of the same suit. Royal Flush - The highest straight flush, ace, king, queen, jack and ten. Compare equally valued hands. If you have two players at the showdown each with the same type of hand, the winner is determined by whose version is higher in number.

Here's how this rule plays out: A pair of 9's beats a pair of 4's. Two pair, Jack's and 2's, beats two pair, 7's and 5's. A straight that runs as high as Queen beats a straight that only runs up to An Ace-high-flush beats a King-high-flush. If hands have combinations of the same value, the hand with the highest extra card wins. For example a pair of 8's with an Ace-high remainder "kicker" beats a pair of 8's with a high.

If both had the Ace kicker then you proceed to the next highest card in each hand. Kickers are very important in hold'em. If your opponent opened the pot with AK and you call with KQ, then a king comes on the flop, the pair of kings will likely make you bet higher, but now he has the Ace kicker If you have only 5 times the blinds and antes, just picking up the blinds and antes means a 20 percent increase for you, which is huge.

So, for example, if you have any pair, any ace, any king, or any two face cards, strongly consider going all-in pre-flop -- if no one has yet entered the pot. If making any reasonably sized bet will put half or more of your stack into the pot, you are pot-committed and may as well go all-in to look stronger and apply maximum pressure.

Even if you have the nuts the best possible flop with your hold cards , don't try to slow-bet and raise just the minimum if you are already pot-committed. Any opponent with the slightest bit of observation will become suspicious why you did not simply go all-in, if you are strong. In any case, your opponents are likely to interpret an all-in from a short stack as a desperate move and call if any of them have a reasonably good hand. If you have enough more chips than an opponent who has a wager on the table, you may "put him or her all in" by betting equal to their total chips you can say "all-in".

If no other player calls and the shorter stack doesn't fold, both reveal their cards in the showdown -- then any remaining community cards are dealt out one by one without any more wagering on each because the all-in player has no more chips to bet with. If the other person wins you double that player up, but you have a chance to send that player home. If one player is all in, players who call that and still have more chips can still make additional bets with each other.

This is called a "side pot. The remaining players can bet against each other into a separate pot, saying "okay I'll raise you [maybe even putting you all in, unless you fold to limit your additioanl exposure]".

Your move will help you isolate the short-stack who likely would make the all-in with a weaker hand than you have. If one player is already all-in and there is no money in the side pot yet, be inclined to just check unless your hand improves, because without any side pot money to play for, it doesn't make sense to try to bluff out others and increase the odds of winning for the all-in player.

Checking the hand down maximizes the probability of eliminating the short-stack who is already all-in. This is known as cooperation play. The player with the dealer button posts the small blind and his or her opponent is the big blind. Then they alternate, getting the button, so the new small blind button is the first to wager in the betting rounds for each new hand. Preflop hand requirement is a lot less stringent. Almost any two cards is worth playing, and an ace is a monster.

Bluffing involves pretending your cards are better than they are, but don't say what your cards are, and making aggressive bets to force out all the other players—thus winning the pot with a poor or mediocre hand. Bluffing is risky, however, since you never know when an opponent might have a strong enough hand to call you all the way to the showdown.

Semi-bluff tends to be a higher percentage play than a pure [nothing] bluff, by giving you two or more ways to win the pot. Slow-play especially on your monster hands. If you flop a full house and bet out, everyone folds and you only win a small pot. So just check and let others lead out, as you try to catch a card on 4th or 5th street. Be careful, though, that you don't slow-play and get many opponents checking to see draws. Bet "a third of the pot" to make the flush draws and straight draws fold or pay to see the next card.

Win by intimidation -- not Most Popular. Psyche the other players, within the rules of a tournament. Keep quizzing earlier position players face up and theorizing about their hand while betting against them, without violating rules. Bragging about hitting the nuts, coconuts, monkey nuts is silly but boggles their minds. Over-talk, over-analyze how you might bet, how they may be "strategizing", what they hold -- while watching the reactions of each of the betters who are in the pot ahead of you.

Remark without delaying play when one loses to you on a showdown, "how could you bet on Jack, ten? Ask about any sort of legitimate issue. Ask about every aspect of their game only as you face each person, on each and every round, as you are apparently deciding how much to bet or whether to fold.

Especially against shorter stacks, never-ending but seemingly sensible questions while you decide. Or, do you want me to fold? Honestly, what do you want -- me to do, fold?

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